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When creating warp jumps in one star gate to others, you can set a bubble close to the second gate on a single line using the first star gate, after which anybody who'd jump in the first gate towards the second, will fall under this trap. There's additionally a fine point in line with the unimportance of which side the bubble is installed. The overall game engine inspections just the position from the warp tunnel, where intersection using the bubble takes places, although not the particular contact. Therefore, installing the bubble behind the 2nd gate on a single line using the first gate results in the next effect ?
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bending ships will immediately fall under the trap behind the gate. The tactical advantage here is based on the precision of positioning. By setting up the bubble around the back side from the gate, it is simple to continue the flight to the stage in which the symbols from the gates will aesthetically overlap. You are able to fly as well as further, use more compact and cheaper bubbles, and set them up in a greater distance in the gate.